Credits


The Lands Afar series has been created in Unity 3D with the following assets available from the Asset Store.  Not all packages were used in every game, however they were each used at least once and are all highly recommended.

Please note, all of Junnichi Suko’s models can be bought separately, each one ranging roughly about $5-$10.  He also has a few free models. However by far the best models of Junnichi are his tortoise models, the Red-Footed Tortoise cannot be bought individually, although another of his best, the Alligator Snapping Turtle, can be, which I’ve linked to below.

If you have no coding knowledge, then I highly recommend GameFlow.  Microsplat is free and offers an excellent terrain shader.  You can also find countless free and decent $1-$2 packages on the Asset Store.

For the record, I don’t personally believe a terrain creation software is necessary, though I prefer Terrain Composer over Gaia. Both are good, but Terrain Composer 2 works better with the scenes I make, particularly with the noise function. It’s also a third cheaper than Gaia. Though Gaia does have better tutorials and is perhaps better suited to new users. As a general rule of thumb, if you’re looking to create mountains and diverse scenes then Gaia is perhaps better suited; if you are more interested in smaller terrains, with small bumps and crannies and more flexibility over the the texture then Terrain Composer 2 is the better option.

Over time, I’ll add and remove links. Ice Creature Control is looking like it has been abandoned, which I really do hope is not the case.

 

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Music

All This Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Descent Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

 

I would also like to give credit to my web host One.com, which cost me a single-digit figure for a whole year’s hosting including a free domain, perfect for indie developers.